AECT Standard 3
“AECT Standard 3 (Learning Environments): Candidates facilitate learning by creating, using, evaluating, and managing effective learning environments. (p. 1, 41) Indicators:
Creating - Candidates create instructional design products based on learning principles and research-based best practices. (pp. 8, 243-245, 246)
Using - Candidates make professionally sound decisions in selecting appropriate processes and resources to provide optimal conditions for learning based on principles, theories, and effective practices. (pp. 8-9, 122, 168-169, 246)
Assessing/Evaluating - Candidates use multiple assessment strategies to collect data for informing decisions to improve instructional practice, learner outcomes, and the learning environment. (pp. 5-6, 53)
Managing - Candidates establish mechanisms for maintaining the technology infrastructure to improve learning and performance. (p. 190, 234, 238) • Ethics - Candidates foster a learning environment in which ethics guide practice that promotes health, safety, best practice, and respect for copyright, Fair Use, and appropriate open access to resources. (p. 3, 246)
Diversity of Learners - Candidates foster a learning community that empowers learners with diverse backgrounds, characteristics, and abilities. (p. 10)" (AECT, 2012
Follett-Access
Context & conditions — Follett Access was created in the summer of 2022. It was created to help faculty at the University of South Carolina Lancaster understand the Follett Access program and what it does.
Scope — The purpose of this project is to inform faculty of the new bookstore program and how it is helpful for them and their students. This was part of a larger unit that was done as a Canvas course.
Role — I was solely responsible for this project as the developer and designer. I also acted as the SME being the Campus Store Manager at the bookstore.
Instructional Design — The goal of this project was achieved through design and developed into the final product. (Morrison, 2019) (Richard, 2018)
Related performance indicator(s) —
This project addresses AECT standards 1 and 3. It was created out of expressed need. Developed to maximize the pedagogy in the shortest amount of time. (AECT, 2012)
Reflection —In the Summer of 2022, I enrolled in EDET 755. I learned a lot of valuable information from this project. This project allowed me to create content as I was learning about this new program for the bookstore and trying to answer questions the faculty had. This project was my first time videoing a PowerPoint that was narrated by me. It pushed me to grow a great deal. This was created halfway into the program. I was comfortable with PowerPoint, but not narrating in this way. This is a project that I'm already reworking for work to create a student version for orientations. This project can always be improved with accessibility things, and updates to the information. I would love to revisit this from a Smith and Ragan learning model approach since it is for such a wide audience.
The Games We Play
Context & conditions — This website and the vodcast and podcast that go with it were created and recorded in my home. This project was completed in the fall of 2021. The Games We Play is a podcast and vodcast series about the different games people play and their histories. I personally have a gaming and streaming background which I was able to use on the vodcast and podcast creation and editing.
Scope — The Games We Play was created for EDET 603. This artifact demonstrates a few of the AECT standards. The project is made up of a vadcast, podcast, and a website. The overall project is one made for the larger unit.
Role — I was solely in charge of the design and development of The Games We Play. I researched, planned, outlined, created, recorded, edited, and built every aspect of this site and its contents. I did use a few free open copywrite photos. I was my own SME on this project having a gaming and streaming background.
Instructional Design — The goal of this artifact is to show that games can be utilized for learning. The message design was to take games and talk about how they can be used in teaching through gamification. (Morrison, 2019) (Richard, 2018)
Related performance indicator(s) —
The Games we play address AECT standards 2 and 3. It was created using the games as a platform to incorporate gamification into learning. This was done by utilizing new forms of media such as Podcasts, and Vodcasts. Engaging learning by talking about games they love and engaging teachers and parents by showing how games and help someone learn. (AECT, 2012)
Reflection — The second class for Fall of 2021 was EDET 603. This project reminded me of why I’m in school. I want to help people learn in fun creative ways. Especially when they might not know they are learning. Before this project I had done streaming and content creation as a twitch streamer. I hope to start expanding this and make more game information. In all honestly, I need to improve my video editing. I couldn’t get the audio to play evenly with the software I was using. This project represents gamification and combines it with instructional design. I learned through this project how to combine both and help others in the process. I had never created a vlog or podcast before. I have taken what I learned in this class and been able to apply it to informational content I create in my current job.